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		[page:Texture] &rarr;

		<h1>[name]</h1>

		<p class="desc">Creates a cube texture made up of six images.</p>

		<h2>Code Example</h2>

		<code>
		const loader = new THREE.CubeTextureLoader();
		loader.setPath( 'textures/cube/pisa/' );

		const textureCube = loader.load( [
			'px.png', 'nx.png',
			'py.png', 'ny.png',
			'pz.png', 'nz.png'
		] );

		const material = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube } );
		</code>

		<h2>Constructor</h2>

		<h3>
			[name]( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, colorSpace )
		</h3>

		<p>
			CubeTexture is almost equivalent in functionality and usage to
			[page:Texture]. The only differences are that the images are an array of 6
			images as opposed to a single image, and the mapping options are
			[page:Textures THREE.CubeReflectionMapping] (default) or [page:Textures THREE.CubeRefractionMapping]
		</p>

		<h2>Properties</h2>

		<p>See the base [page:Texture Texture] class for common properties.</p>

		<h3>[property:Boolean flipY]</h3>
		<p>
			If set to `true`, the texture is flipped along the vertical axis when
			uploaded to the GPU. Default is `false`.
		</p>

		<h3>[property:Boolean isCubeTexture]</h3>
		<p>Read-only flag to check if a given object is of type [name].</p>

		<h2>Methods</h2>

		<p>See the base [page:Texture Texture] class for common methods.</p>

		<h2>Source</h2>

		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
		</p>
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